![]() For example, in one battle I saw, Zale casts a Sunball attack, but before he blasts the fireball at the enemy, the UI prompts the player to mash a given button as much as possible within a given window. In addition, when you cast a spell, it sometimes requires certain inputs to maximize the spell's effectiveness. Conversely, if you time your defensive input with your assailant's animation, you can mitigate the damage done to you. By timing your inputs in conjunction with when your attack animation occurs, you can inflict more damage to your target. As the two protagonists come to a head-shaped stone formation with a moon symbol in the top, the two characters manipulate the time of day into night, illuminate the symbol, and open the door to reveal an enemy scorpion monster to fight.īattles play out in typical turn-based fashion, but they are far from passive affairs relying solely on random-number generators. ![]() Regardless of the character you choose, the story remains largely unchanged, and the other protagonist remains in your party and plays a crucial role in combat, solving puzzles, and traversing the world.ĭuring the presentation, I see how two characters play off each other in exploration. At the beginning of the adventure, you choose to play as either Valere, a girl imbued with the power of the moon and carries a heavy-hitting staff, or Zale, a boy harnessing the power of the sun who uses his agility to blade dance. To fight off the flesh monster's creations, the world looks to Children of the Solstice, guardians who were born on either the summer or winter solstice and acquire the power of the sun or moon. All the while, the threat of a flesh monster who can manipulate bone, blood, and flesh to create abominations to do his bidding looms. In the video presentation I saw, I witnessed a vibrant colony of humanoid seahorses, a group of gorillas hidden deep in a dark cavern, and a cult of lizard assassins working to resurrect their evil goddess. Sea of Stars takes the world of The Messenger, which was flooded to the point there was only one island remaining, and lowers the tide as we travel back hundreds of thousands of years to a time where you could hop from island to island and explore the various communities that existed on them. ![]() ![]() For The Messenger, it was a platformer because it was just one character and a more linear, straightforward mission now it's all about exploration, a party of six people, and higher stakes, so the RPG is kind of indicated there." The game genre that we use is always the best way to tell whichever story that we're telling. We're slowly telling the important story arcs of that world, one game at a time. "We wanted to start building interest about this world. While this may seem like a jarring leap between such distinct genres, Sabotage says this was the plan going in. "We've been wanting to make an RPG all along, but it just was too ambitious as a first project and too risky to arrive with no name for ourselves and propose such a big project," says CEO and creative director Thierry Boulanger. Just as The Messenger drew inspiration from Ninja Gaiden and the classic Metroidvania formula, Sea of Stars borrows heavily from classic RPGs like Chrono Trigger, Breath of Fire, and Illusion of Gaia. However, rather than exploring the origins of certain characters, this prequel looks to expand and enrich the world introduced in The Messenger. Sea of Stars is a beautiful turn-based RPG that serves as a prequel to the Ninja Gaiden-inspired The Messenger. Sabotage, the studio behind 2018 indie darling The Messenger, has announced a Kickstarter campaign for its new project.
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